Hello,
I've run into a bit of a problem: I'd like to render a top-down isometric view (showing the layout and surfaces of all in the worksite), but when there's no covering blocking abiant light (when I exclude it form the 3d view), everything is 'blown out' by the ambiant sunlight shining through the hole that is the no-ceiling... yet I want that light to shine in through the -windows- of the top-view, but not from above.
It seems that there is no material I can create that will both allow one to see through it -and- block ambiant light (defying the laws of physics, what), and I've tried creating a story above and creating a 'floor' there to see if that affects the render... to no avail.
Does anyone have any suggestion about how to get around this?
Thanks, best,
Josef.
PS: I even tried to make a reflective, but transparent surface (sort of a 'polariser')... no dice.