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Use different image fills in Graphic Overrides depending on 3D-texture alignment

CarlM
Contributor
Hi,

I have set up a GO that I use in elevations to display image fills on wall for example - to show the client what the different materials will look like.

Is there anyway that I can get the 3D-texture alignment parameter and adjust the image fill to orient itself accordingly?

Or is the best approach just to have two identical Surfaces stored as vertical or horisontal (for say a wooden panel) and then create two corresponding image fills?

Thanks!
AC 25 SWE, 64-bit

Windows 10 PRO

Dell Precision 7530, i9-8950HK, Nvidia Quadro P3200, 64GB ram
2 REPLIES 2

Barry Kelly
Moderator
No you can not control texture alignment with Graphic Overrides.
All you can do is swap the surfaces/materials.

Barry.

One of the forum moderators.
Versions 6.5 to 25
Dell XPS- i7-6700 @ 3.4Ghz, 16GB ram, GeForce GTX 960 (2GB), Windows 10
Dell Precision 3510 - i7 6820HQ @ 2.70GHz, 16GB RAM, AMD FirePro W5130M, Windows 10

CarlM
Contributor
Ok, thanks Barry!
AC 25 SWE, 64-bit

Windows 10 PRO

Dell Precision 7530, i9-8950HK, Nvidia Quadro P3200, 64GB ram

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