Hello, I are doing tests using different materials on a complex model with multiple hotlinks. The method I am using is to put a material say "bottom story wall" on the bottom story of all the hotlinked files, and then change then in a bigger file use graphic override to select all material that is "bottom story wall" and use the surface "red brick" instead, or another one that used "yellow brick". This works very well for the most part, allowing me to quickly view and change the surface for many building in different ways.
However, I would also like to change the color of the window frames, or door blades and am not able to do it in this way. If I do a graphic override that filters out everything that uses the surface "window frame", it does not detect the part of the window that does in fact use this surface. I can make it filter out the windows itself, but if I then change the surface the whole window gets this surface, glass and handles and everything.
This is a very specific question but maybe someone else has some input that could be useful, or at least find this technique to be interesting for future use.
| AC 25 Int | Win10 | i7-7800X | 32 GB | GeForce RTX 2060 6GB |