Karl wrote:I applied a jpeg of stained glass to the glass part of the window and then attempted to have the beams of light shine through. I can set a color for the transparency but that doesn't show the jpeg.
Did you perhaps only change the color of the material in the OpenGL tab of the surface settings, and not in the CineRender surface settings?
outpostarc wrote:This is a great learning exercise. Glad you brought it up here. Setting the image of the stained glass to be in the transparency channel works for me in preview. I'm still waiting for the final render to generate though...
I applied a jpeg of stained glass to the glass part of the window and then attempted to have the beams of light shine through.
outpostarc wrote:Yeah, I thought so too! BTW - I just tried this with Artlantis 5 which has so-called "god beams" for the sun/heliodon ... but while they project the stained glass image onto the floor, the visible light is just white - does not pick up the colors like here with CineRender. And has other issues (although it was fast). So, yeah: cool!
That's cool. What light source did you use and did you apply the image only on the transparency channel?