In the case of texture maps only (excluding shaders), the way to make textures appear similar in OpenGL and in the LightWorks engine is to start by placing the material in the material dialog for the ArchiCAD Internal engine. This is the place OpenGL refers to when making a texture.
Explained on page 9 of my book.
Then you use the "Match Internal..." button to establish the texture in LightWorks.
But of course, it flips the texture, so you must flip it back.
This is detailed on page 114 of my book
BTW: The rendering engines DO work differently, so they will always differ in appearance. Also OpenGL cannot mirror textures.
you are right i do it like you say i see it in internal and then match in lightworks but it doesnt match at least it didnt
i checked it out and i made it thanks a lot
can i ask sth about your book?
i wanted to find for a long time a book for lightworks and materials and lights
do you think that i should improve my renders in lightworks or i should learn artlantis better?
with your book in lightworks my render would be better than rendered in artlantis?
im sorry if i ask stupid questions.
can you tell me also where can i find your book?
thanks a lot againa dwight
you helped me a lot these days