i'm sure this must have been discussed, but my search hasn't found it. i can't find a way to create the real world RO for doors and windows. the interior door slab is never flush with the bottom of the jamb, there is always an undercut. so in the real world the door unit is installed off the floor sheathing by the thickness of the finish flooring, no problem, just raise the elevation of the door. but the door slab needs to be higher than this for the undercut for ventilation. if i raise the elevation of the door further, the casing goes up with it so in 3D it looks wrong, and in section it's also wrong. i noticed that in windows there is a setting to extend the casings down past the stool and apron. why, i don't know. but i don't see this setting for the doors. windows also don't sit right down on the sub sill, there are shims and in some cases a drainage plane. is there a setting i'm missing?
MAC Studio 2022 M1 Max, 32 GB RAM, 10 cores, AC26 4032 Apple Silicon USA