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Rene Pahlavan
Advocate

Level Dimension not registering a dimension

Having a strange issue of the Level Dimension not dimensioning to Sea Level on a mesh. Two meshes next to each other - one shows properly, the other shows #toPZvalue (even though the setting is to Single-Value Visible Top to Sea Level and Gravity to Mesh is turned on - screenshots attached). Does anyone know why the to Sea Level dimension is working on one mesh as it is supposed to, but not the one beside it?

 

Screenshot 2024-06-06 at 00.32.06.png

 

Screenshot 2024-06-06 at 00.38.03.png

 

Operating system used: Mac Apple Silicon 14.5 Sonoma

  

AC27 (Apple Silicon)

macOS Sequoia 15.1.1.

MBP M3 Max (16-inch 2023)
Setup info provided by author
4 Replies 4
Barry Kelly
Moderator

Do the meshes appear similar in 3D?

 

Barry.

One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Lingwisyer
Guru

It is not associated with the mesh? It can become disassociated if you accidentally move the reference node.

 

Ling.

AC22-29 AUS 3200Help Those Help You - Add a Signature
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Rene Pahlavan
Advocate

Yes, other than their thickness, the meshes are identical. 

AC27 (Apple Silicon)

macOS Sequoia 15.1.1.

MBP M3 Max (16-inch 2023)
Rene Pahlavan
Advocate

No, I have not accidentally moved the reference node; and I have tried to add level dimensions all over the mesh - they all show this result even though gravitate to mesh is on. (the level dimension tool operates correctly on all other meshes and slabs in the view). 

AC27 (Apple Silicon)

macOS Sequoia 15.1.1.

MBP M3 Max (16-inch 2023)

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