2021-12-27 02:00 PM
Hi everyone,
Can someone explain me how to create curved arcs and surfaces using VERT, VERT{2}, TEVE, EDGE, & PGON ??
I tried searching for an example to follow, but I couldn't find any.
Solved! Go to Solution.
2022-11-21 02:35 PM
Hello everyone,
First of all, I would like to thank you all for your implication and help
Second, I would like to apologize if my question/post meant something different than what I was truly trying to ask for .... sometimes my mind races my hands and eyes, and I simple forget that there're steps I must go through to make myself clear for other people.
Third, as I have promised to the members here, I have finished writing the article. Feel free to comment on it, and hope it help you all
https://www.linkedin.com/pulse/archicads-gdl-primitive-elements-untold-examples-nader-belal/?trackin...
Happy coding
2021-12-27 10:27 PM
I don't think that is possible.
How do you got the idea it could be done? With those commands you basically model single polygons. And polygons can never be bend...
2021-12-27 11:00 PM
Well I just have found out how ... you can, but it a time consuming process
2021-12-27 11:00 PM
Just give me a shout for tomorrow or after tomorrow and I will give you the steps to do it
2021-12-28 04:16 PM
Curious as to why you would want to use the primitives?
2021-12-28 05:28 PM - edited 2021-12-28 05:29 PM
Because sometimes, and depending of the elements' complexity/resource usage, it can be more cost effective to just model the desired element using Primitives.
In my actual case, since GDL lacks morphing or mapping (don't know the correct term) a regular cubic model to a similar curvilinear shape, and scripting that will be more be more time consuming with lower quality result.
That besides, the god damned standard GDL manual doesn't have an example for that.
2021-12-28 09:05 PM
Curious, what are you modeling?
2021-12-28 10:43 PM
Curved cabinet door panel
2021-12-28 11:38 PM
I just use tubes and map the surface around the segments I guess I felt like primitives would be more work.
2021-12-29 03:06 AM
Usually I would do that, but the overhead is unacceptable