cancel
Showing results for 
Search instead for 
Did you mean: 
cancel
Showing results for 
Search instead for 
Did you mean: 
GDL
About building parametric objects with GDL.

Easy gdl mesh

rudl
Booster

Easy mesh:

! No more VERT EDGE PGON ! (because its a bit of a pain)

just a vertex array

and a face array with vert indices

Face direction should be automatic with the order of vertices, Edges are automatic

Needs more testing, may add some more features.

 

! ------------------------------------------------------------
! Geometry stored in vert and pgon arrays only Example: Pyramid
! ------------------------------------------------------------
! Important order of vertices in Pgon determine Normal / Face direction

! --- SETUP VARIABLES ---

dim points_s[][3]	!points start
dim edges_pi[][2]	!edges point index
dim faces_pi[][]	!faces point index
dim ppf[]			!points per face

! --- POPULATE ---

points_s[1][1] = -1 : points_s[1][2] = -1 : points_s[1][3] = 0	! base
points_s[2][1] =  1 : points_s[2][2] = -1 : points_s[2][3] = 0
points_s[3][1] =  1 : points_s[3][2] =  1 : points_s[3][3] = 0
points_s[4][1] = -1 : points_s[4][2] =  1 : points_s[4][3] = 0
points_s[5][1] =  0 : points_s[5][2] =  0 : points_s[5][3] = 2  	! apex

ppf[1] = 4 : faces_pi[1][1] = 1 : faces_pi[1][2] = 4 : faces_pi[1][3] = 3 : faces_pi[1][4] = 2 	! base (quad)
ppf[2] = 3 : faces_pi[2][1] = 1 : faces_pi[2][2] = 2 : faces_pi[2][3] = 5
ppf[3] = 3 : faces_pi[3][1] = 2 : faces_pi[3][2] = 3 : faces_pi[3][3] = 5
ppf[4] = 3 : faces_pi[4][1] = 3 : faces_pi[4][2] = 4 : faces_pi[4][3] = 5
ppf[5] = 3 : faces_pi[5][1] = 4 : faces_pi[5][2] = 1 : faces_pi[5][3] = 5

nPoints = 5 		! this should be known does not make sense to calc! optional with VARDIM1
nFaces = 5 		! this should be known does not make sense to calc! optional with VARDIM1

! ------------------------------------------------------------
! DO THE MAGIC THING:
! ------------------------------------------------------------

! --- Point index for edges --- edges_pi[][2] for use in EDGE

x=0	! the counter is important!
FOR i=1 TO nFaces
	FOR j=1 TO ppf[i]
		x = x+1
		IF j < ppf[i] THEN 
			edges_pi[x][1]=faces_pi[i][j]
			edges_pi[x][2]=faces_pi[i][j+1]
		ELSE 
			edges_pi[x][1]=faces_pi[i][j] !connect last point of face with first
			edges_pi[x][2]=faces_pi[i][1]		
		ENDIF
	NEXT j
NEXT i

lengthedge = VARDIM1 (edges_pi) ! total edges with duplicates should be nEDGE

! --- Create edge index --- edges[] for use in PGON
! There is some kind of "sorting" through to make the double edge indices negative
! could be optimised for larger meshes though

DIM edges[]
negcount = 0
FOR i = 1 TO lengthedge
	u = edges_pi[i][1]
	v = edges_pi[i][2] 
	edges[i]=i-negcount
		FOR j = 1 To i
			IF edges_pi[j][1]=v AND edges_pi[j][2] = u THEN
				edges[i]= edges[j]*(-1)
				negcount = negcount+1
			ENDIF
		NEXT J
NEXT i

! ------------------------------------------------------------
! BUILDING THE MESH:
! ------------------------------------------------------------

!PUT EVERYTHING TOGETHER

BASE
FOR i = 1 TO nPoints
	VERT points_s[i][1],points_s[i][2],points_s[i][3]
NEXT i

FOR i = 1 TO lengthedge
	IF edges[i]>=1 THEN
		EDGE edges_pi[i][1], edges_pi[i][2],-1,-1,0
	ENDIF
NEXT i

PUT edges
FOR i = 1 TO nFaces
	PGON ppf[i],0,0,GET(ppf[i])
NEXT i

BODY -1

! ------------------------------------------------------------
! DEBUG:
! ------------------------------------------------------------

!PRINT edges_pi
!PRINT edges

 

12 REPLIES 12

That is definitely on my todo list.
Main focus is still making it easier to script meshes within gdl.

rudl
Booster

Parametric torus and bended beams.

Torus example:

theta = 360/u
FOR i = 2 TO u
	vec_temp[1]=po_s[i-1]
	GOSUB "V_ArotX":
	po_s[i] = vec_temp[3] 
NEXT i
FOR i =1 TO u
	po_s[i][2]=	po_s[i][2]+rv
NEXT i
theta = 360/v
FOR i = 1 TO v-1
	FOR j = 1 TO u
		vec_temp[1]=po_s[(i-1)*u+j]
		GOSUB "V_ArotZ":
		po_s[i*u+j] = vec_temp[3]
	NEXT j
NEXT i

c =0
FOR i = 1 TO v
	FOR j = 1 TO u
		IF i = v THEN
		IF j = u THEN
		c = c +1
		f_pi[c][1]=(i-1)*u+j
		f_pi[c][2]= j
		f_pi[c][3]=(i-2)*u+j+1
		c = c +1
		f_pi[c][1]= j
		f_pi[c][2]= 1
		f_pi[c][3]=(i-2)*u+j+1
		ELSE
		c = c +1
		f_pi[c][1]=(i-1)*u+j
		f_pi[c][2]= j
		f_pi[c][3]=(i-1)*u+j+1
		c = c +1
		f_pi[c][1]= j
		f_pi[c][2]= j+1
		f_pi[c][3]= (i-1)*u+j+1
	 	ENDIF
			
		ELSE
		IF j = u THEN
		c = c +1
		f_pi[c][1]=(i-1)*u+j
		f_pi[c][2]=(i)*u+j
		f_pi[c][3]=(i-2)*u+j+1
		c = c +1
		f_pi[c][1]=(i)*u+j
		f_pi[c][2]=(i-1)*u+j+1
		f_pi[c][3]=(i-2)*u+j+1
		ELSE
		c = c +1
		f_pi[c][1]=(i-1)*u+j
		f_pi[c][2]=(i)*u+j
		f_pi[c][3]=(i-1)*u+j+1
		c = c +1
		f_pi[c][1]= (i)*u+j
		f_pi[c][2]= (i)*u+j+1
		f_pi[c][3]= (i-1)*u+j+1
	 	ENDIF
		ENDIF
	NEXT j
NEXT i

Screenshot 2025-11-19 004824.png

rudl
Booster

*) Monkey read from text-file
*) Arbitary rotation around an axis rodriques transformation
*) Display Helper Axes

Screenshot 2025-12-10 002916.png