2025-09-25 10:13 AM
In a label this SLAB_SKINS_BMAT_NAMES parameter "breaks" when listing the 8 or 9th skin (and further skins). Works as expected in 7 or fewer. Tried it with a very dumbed down version of my label, simple rows with: text2 0, "manuallychangedposition",SLAB_SKINS_BMAT_NAMES [manually changed id][1]. If a slab had 4 skins and I wanted to print the 7th skin, it printed nothing, which is correct, no 7th skin, but if i wanted to print the 9th skin the label started to look like a dot - missing object, even if i added lower skins for the function to read, once i added the 9th skin, it always showed only a dot. Unless the slab had acces to the 9th skin, in which case it broke on the 10th skin.
2025-09-30 03:21 AM
Superseded, though neither of the those requests work outside of labels...
| AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
| Self-taught, bend it till it breaks | Creating a Thread |
| Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |
2025-09-30 12:06 PM
Well to be fair, neither of the "old" Globals did either... 🤔
But yeah, it would be cool to just request all the data in the project from GDL without limitations.
2025-10-01 03:03 AM
Really? I was sure I had used WALL_SKINS_NUMBER in 3D...
| AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
| Self-taught, bend it till it breaks | Creating a Thread |
| Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |