Is there a way to use surface texture fills in GDL? I'm guessing not, since objects saved from these fill elements display cover fills instead, but I'm hoping I've missed something.
Sadly not. I mean, someone at least managed to invest the time to provide us with a nice error message that surface texture fills will not preserved on saving. 😠
Should have used that time to implement the functionality instead, but no, let's widen the gap between all tools furthermore!
Thanks runxel. Disappointing but not surprising; lack of surprise also disappointing.
Just found out the issue goes on... Materials defined in GDL are also not shown...
So GDL is again left behind.