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‎2022-12-08 08:42 PM
Is there a way to use surface texture fills in GDL? I'm guessing not, since objects saved from these fill elements display cover fills instead, but I'm hoping I've missed something.
‎2022-12-08 10:21 PM
Sadly not. I mean, someone at least managed to invest the time to provide us with a nice error message that surface texture fills will not preserved on saving. ðŸ˜
Should have used that time to implement the functionality instead, but no, let's widen the gap between all tools furthermore!
‎2022-12-12 05:47 PM
Thanks runxel. Disappointing but not surprising; lack of surprise also disappointing.
‎2022-12-13 11:54 AM
Just found out the issue goes on... Materials defined in GDL are also not shown...
So GDL is again left behind.