2009-01-21 11:29 AM
2009-02-07 01:38 AM
Olivier wrote:Hi, guys
-Another obstacle to using GDL is the fact is that if you are using it to model something, you have then to do all modifications through GDL, and this can be scary(and difficult). It would be really great if you could at some point "explode" the GDL" into primitives and adjust the things manually.
Or maybe this:
Without exploding the object you kind of freeze it with its actual parameters and 3d, and edit the primitives a bit like a block editing in Autocad and then save the object.
2009-02-25 02:58 AM
ztaskai wrote:GDL does not necessarily need a new 'format' .. unless of course you mean new commands .. a LOT of new commands. And a completely new interface - taken from a slightly off-topic post earlier today:
I think the "editing again" thing must be a basic feature of any custom content creation function. We'll remember this when designing this functionality.
owen wrote:Rob wrote:
... this would require much more powerful GDL code base which I think is unnecessary. The overall goal should actually be moving from coding as such to more graphic tools.
Yes a good graphical editor really is a must - I don't know why Graphisoft still haven't shown any intention of doing something about it. If done properly it could make ArchiCAD incredibly powerful compared to what it is today for parametric design. ArchiCAD's modeling capabilities need to step up before they get left in the dust, and when they do anything that the AC engine is capable of creating should be accessible via this graphical object editor. Although I agree the goal should be moving to graphical editing, the editor should also provide for working in both 3D and code views - a split view would be ideal, so you can see the effects of working in one mode 'live' in the other. But all this has been done to death and seems to be falling on deaf ears...
Rob wrote:Agree it is not really feasible to include a converter but you should be able to save back to earlier versions if you want to and run the risk of it not working. I have mistakenly edited an object in AC12 several times when running AC11 in parallel - there is no recourse other than your backups. This is completely ridiculous when I know for certain all the code is actually AC10 compliant.
Secondly it would be a huge overhead to program an internal interpreter that would allow for 'degrading' a code to earlier versions. In fact I think it would not be possible at all in some cases (SEO, movable hotspots etc)
What this new editor should have is some form of code validation check with AC Version options highlighting code that is not compatible with the selected version.
ztaskai wrote:The day is long overdue - this has been near the top of so many users wish lists for such a long time ... years and years, many versions of AC. Nothing has really changed in GDL and absolutely nothing in terms of how we work with it. So we can only assume alot of planning has been happening these past years. High expectations ..
Unlike for GDL2.0, we have (mid-long term) plans for such a solution. It has to come someday.
2009-02-25 01:27 PM
2009-02-25 02:23 PM
oreopoulos wrote:Knocked you off your feet, did it?
First i have to say i am socked.