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GDL - Cylind & Elbow Contour Lines

Anonymous
Not applicable
Is it possible to get rid of the contour lines between the Cylinders and Elbow? or can you only control visible lines with PRISM_ ect.?
Is there a better way to do this?

Cylinder Contour Lines.JPG
11 REPLIES 11
Barry Kelly
Moderator
Wardy wrote:
Yeah definately didn't work with Cylind & Elbow unless there is something im missing.

Will try with revolve. Thanks
Sorry Wardy - my bad
Half asleep this morning and forgot that you had specifically mentioned the Elbow.
You are correct this does not hide the end lines for the elbow.
Not sure why it works with cylinders but not with elbows - only graphisoft could answer that.

Personally I always try to use prisms instead of cylinders and revolves for the elbows.
This way you don't usually need the grouping as you have control of the masking values.

Here is a very simple spout.

CYLIND 0.005, 0.0245
ADD 0, 0, 0.005
CYLIND 0.040, 0.013
ADD 0, 0, 0.040
PRISM_ 7, 0.087,
0.008, 0.0, 11+64,
1.387778780781E-017, 0.0, 900,
0, 180, 4011+64,
-0.008, 0.0, 11+64,
1.387778780781E-017, 0.0, 900,
0, 180, 4011+64,
0.008, 0.0, -1
ROTz -90
ADD 0, 0.07, 0.087

REVOLVE 7, 180, 1*0+2*0+4*0+16*1+32*0+64*0,
0.008, 0.07, 1,
1.387778780781E-017, 0.07, 900,
0, 180, 4011+64,
-0.008, 0.07, 1,
1.387778780781E-017, 0.07, 900,
0, 180, 4011+64,
0.008, 0.07, 1
DEL 4


Barry.
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
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Anonymous
Not applicable
Yeah Thanks Barry, i did this particular object when i had just started scripting, have since looked at it and wanted to improve it. I'll replace the cylinders with Prisms and Revolve instead of elbow as you mentioned.