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Libraries & objects
About Archicad and BIMcloud libraries, their management and migration, objects and other library parts, etc.

object showing project height of openings on plan???

Anonymous
Not applicable
Hi,

An object like this would save us a tremendous amount of time...is it possible (easy) to make? For an opening (actually door or window) I would like the plan symbol to, besides opening width and height, also show project height (...wall height at bottom plus height to opening plus height of opening...).

/Mats
5 REPLIES 5
Anonymous
Not applicable
This should work, if it doesn't try the appendix in the GDL manual for more global variables.

Headht = wido_sill_height + b

Julia
Anonymous
Not applicable
Julia wrote:
This should work, if it doesn't try the appendix in the GDL manual for more global variables.

Headht = wido_sill_height + b

Julia
Thanks Julia!

I see my original question was a but difficult to understand. I want to get the project z of the bottom or top of a wallhole object.

Your answer doesn't solve my problem but it gave me the inspiration to have a look at the globals. I came up with glob_hstory_elev+J_ but it only works if the bottom of the wall lies on the same z as the story z... In the project I'm working on hardly any wall lie directly on the story...
Any suggestions?

Mats
Anonymous
Not applicable
mathome wrote:
Your answer doesn't solve my problem but it gave me the inspiration to have a look at the globals. I came up with glob_hstory_elev+J_ but it only works if the bottom of the wall lies on the same z as the story z... In the project I'm working on hardly any wall lie directly on the story...
Any suggestions?

Mats
You could try the WALL_POSITION global parameter. It returns the current wall's position relative to the project (absolute) origin and is available to the door & window scripts.
Anonymous
Not applicable
Matthew wrote:
mathome wrote:
Your answer doesn't solve my problem but it gave me the inspiration to have a look at the globals. I came up with glob_hstory_elev+J_ but it only works if the bottom of the wall lies on the same z as the story z... In the project I'm working on hardly any wall lie directly on the story...
Any suggestions?

Mats
You could try the WALL_POSITION global parameter. It returns the current wall's position relative to the project (absolute) origin and is available to the door & window scripts.
wall_position gives only 2/3's of the position...guess what position it doesn't give...

Mats
Anonymous
Not applicable
mathome wrote:
wall_position gives only 2/3's of the position...guess what position it doesn't give...

Mats
Really!?!? ...bummer