2018-06-14 10:27 PM - last edited on 2023-05-24 08:21 AM by Rubia Torres
2018-06-14 10:35 PM
2018-06-15 12:34 AM
2018-06-15 02:22 AM
2018-06-15 03:14 AM
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2018-06-15 03:56 PM
2018-06-18 03:28 AM
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2018-06-21 02:34 PM
Lingwisyer wrote:You said: "The easiest way would be to change the reference line for wall 1 and wall 3 to the top surface". I did that to wall 1 and 3 and this happened.
So the reference line of wall 3 does not intersect with the reference lines of either of the other walls?
Auto-intersections will not occur unless the reference lines intersect, so you will have to change your reference lines to a option that allows for this. Once this is achieved, the skins of your wall should connect/clip each other based on their building material priority. The easiest way would be to change the reference line for wall 1 and wall 3 to the top surface. Depending on your composites, you could also reference to one of the bottom reference lines of wall 3 and one the of the top reference lines of wall 1.
Ling.
2018-06-21 02:41 PM
2018-06-22 04:43 AM
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |