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3D Windows OPENGL default lighting

Anonymous
Not applicable
Goodmorning Archicadistas,
I've been wondering if there is a way to have an evenly lit from all sides model when using the OpenGL engine or maybe raise the brightness instead? I would like to avoid getting the (much) darker areas as shown in the attached screenshot.
Cheers

Screenshot_2.jpg
3 REPLIES 3
Erwin Edel
Rockstar
View > 3D View Options > 3D Projection Settings

Press the More Sun... button. That should show you the dialog below. Play with the settings. For a 'clean' OpenGL look, I've stuck to white sun and white ambient colours. The more ambient, the brighter the image, though it leads to over saturation, in my opinion.

Also check the sun altitude. For nice shadows set it to something between 45-55 degrees. Try matching the azimuth of sun to azimuth of camera, or something in 45 degree steps if you have a mostly orthogonal model.
Erwin Edel, Project Lead, Leloup Architecten
www.leloup.nl

ArchiCAD 9-26NED FULL
Windows 10 Pro
Adobe Design Premium CS5
Anonymous
Not applicable
Try this:
Go to 3d projections Settings (by right click, or View menu > 3D View options)
Then click on more sun, and make contribution to Ambient 100%, that helps a little, and also try making the sunlight 100% if needed.

PD: Read Erwin Post is more complete explanation. I wrote this at the same time He was writing.
Anonymous
Not applicable
thank you both guys! it worked! cheers!