Brick catenary arches
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‎2013-04-09
08:58 PM
- last edited on
‎2023-05-23
04:31 PM
by
Rubia Torres
i've been reacquainting myself with Archicad after a few years of using other programs. After hearing about it's new shell and morph commands, i decided to give it another go. I'm currently doing my final year project where my structure basically consists of a series of large catenary arches, not too dissimilar from a brick viaduct. I would have normally modelled something like this on rhino/sketchup and the drafting in autocad but since time is tight, I thought I could kill two birds with one stone by using virtual building program such as Archicad. I was no expert using AC before so yet again I feel like a bit of a novice!
I have tried 2 different approaches to drawing the arches. The first was using the shell command and extruding a spline profile to form the arch, then lifting it upright and moving it into a straight brick wall of the same thickness. I then used the Trim Elements to Shell command to form the arch opening in the wall. http://postimg.org/image/tbbmjb8uf/
This seems relatively straightforward but my main problems is trying to align a brick texture to follow the line of the arch. I would maybe like to use the sketch renderer but cant get the proper textures on the arch.
The second approach was using the morph command. Again, I drew a spline, offset it, closed the profile and extruded it to form the arch morph object. I saved the morph in the library as a door but when applying it to a wall, the opening is the rectangular extent around the object and not the arch. Frustrating! The photo shows what i mean:
The morph allowed me to draw panels along the face of the arch, where I could apply textures individually and align them along the curve of the arch to some degree of accuracy. However, when trying a quick render, the textures were back at their default position as shown in the photos.
Sorry for the long message, I hope its clear what I am trying to achieve! Can anyone shed any light on this or maybe suggest a better way of drawing the arches? I also have Artlantis, is that a better way to apply textures? Any help would me much appreciated, I feel like i have wasted a lot time trying to get this and deadlines are fast approaching!
http://postimg.org/image/d61sa05mb/
http://postimg.org/image/vrkkl5a0h/
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‎2013-04-11 02:03 AM
it took me a while to model the arch as you described but it looks well. The only problem now is a noticeable drain on my memory and processor when placing them due to their size and complexity. Considering i'm using dozens of these in my building i might be selective and only use them in my renders and use the plain flat edged arches everywhere else.
Hmooslechner wrote:No problem Heino, i wasn't expecting you to draw up a catenary straightaway! thanks
The matehmatics of an catenary (Kettenlinie?) is still too complicated for me ( i thoght about ropes - thats mathematicly just the other way round).
If it would be possible for me to calculate exact differences on a hyperbolic curve this would be nearest to it i think. But that takes till july and august, when i will have more Time.. Its just a hobby now..

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‎2013-04-11 02:20 AM
You can also render the flat face of the arch and use that as your hi-res texture map. Use the 3D Align tool to make it fit.
As to math, the catenary is defined by: y = (cosh(1) - 1) x 2 + 1 so Mooseman should have no problem fitting that into a twelve line GDL script. [joke].
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‎2013-04-14 03:05 PM
Dwight wrote:This seems like a good solution as it wouldn't drain my resources. I've rendered the face of the arch. How do i apply the custom texture to the arch? I've looked around a bit but can't find a solution. Do I customise the GDL scripting? (I wouldn't be too comfortable doing that!)
You can also render the flat face of the arch and use that as your hi-res texture map. Use the 3D Align tool to make it fit.

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‎2013-04-14 07:17 PM
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‎2013-04-14 11:21 PM
Am I right in selecting the element then Design>Align 3D Texture>Set Direction? When I do this, it asks me to click on the main surface of the selected element, which I do and then nothing happens.
Sorry if i missed something really obvious!

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‎2013-04-14 11:29 PM
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‎2013-04-14 11:37 PM
I appreciate your help!

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‎2013-04-15 12:00 AM
Another way to do this is to make your object surface start at the origin - where all object mapping also originates.

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‎2013-04-15 02:02 PM
trunmaster wrote:I think you want to Set Origin, not Set Direction.
Am I right in selecting the element then Design>Align 3D Texture>Set Direction? When I do this, it asks me to click on the main surface of the selected element, which I do and then nothing happens.
David
www.davidmaudlin.com
Digital Architecture
AC28 USA • Mac mini M4 Pro OSX15 | 64 gb ram • MacBook Pro M3 Pro | 36 gb ram OSX14
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‎2013-04-15 08:04 PM
Thank you all for your help!