2004-05-11 07:59 PM - last edited on 2023-05-26 09:02 AM by Rubia Torres
2004-05-12 10:19 PM
Richard wrote:But not logical since we can not change stories in 3D. I think this is what Djordje means.laszlonagy wrote:Verified (as if Laszlo needs verifying)
Seems to me that AC - based on Story Height data given in story Settings - will decide to which Story the level of your current Local Origin belongs. Then it will draw the element created in 3D at that level and on that Story. Looks completely logical to me.
Laszlo
...works well over here...completely logical.
2004-05-12 11:44 PM
Djordje wrote:Djordje,
To be completely correct, place the origin at the zero level of the current storey. The elements will be created on the proper level and the storey that is active in the 2D window.
2004-05-13 12:01 AM
Joseph wrote:I don't know what you mean. It is completely logical.
But not logical since we can not change stories in 3D. I think this is what Djordje means.
Joseph
2004-05-13 12:22 AM
2004-05-13 12:58 AM
Richard wrote:I mean having the same short cut keys as Opt+5 and Opt+6 in 3D to go from one story to another with out having to go to plan window.
I don't know what you mean. It is completely logical.
2004-05-13 01:05 AM
Link wrote:Link,
You can use Gravity (in your coordinate box)You can also use the b value in your info box to determine a height from project zero.
2004-05-13 11:08 AM
Joseph wrote:No, that is the elevation of the object.Link wrote:Link,
You can use Gravity (in your coordinate box)You can also use the b value in your info box to determine a height from project zero.
Is this what Djordje means by saying "place the origin at the zero level of the current story? Or I need to wait till he wakes up tomorrow:)
2004-05-13 09:27 PM
Djordje wrote:Djordje,
Now the trick is - I just tried again, and it works
2004-05-14 08:39 PM
Joseph wrote:Yes. it also works on my home machine - if I try it after midnight, somehow it does not work every timeDjordje wrote:Djordje, Could you explain what the TRICK is and how it WORKS?
Now the trick is - I just tried again, and it works
2004-05-14 10:44 PM
Djordje wrote:Helpful tips!
[Specify the bottom of the wall to be on the same or higher Z level.