2004-01-12 06:42 PM - last edited on 2023-05-25 05:18 PM by Rubia Torres
2004-01-12 08:31 PM
eldhead wrote:Basically, there can only be one material for the top of the mesh. You can use a bitmap associated to a material and apply this material to top of the mesh, but it will only be visible in rendering and OpenGL window if textures are on.
How do I change texture at only a part of the mesh, Ctrl+F doesnt seem to work on mesh?
What if I create a Big picture that will cover the mesh entirely and "paint" all those small details like leavs, dirt etc. in Photoshop.
/Johan
2004-01-12 08:35 PM