2015-03-05 02:17 AM - last edited on 2023-05-23 02:27 PM by Rubia Torres
2015-03-05 03:54 AM
2015-03-05 05:02 PM
2015-03-06 02:50 AM
Barry wrote:
... but hopefully GS have plans to implement this as well as using BMs in objects (including stairs).
Barry.
strawbale wrote:
-Your custom made composite structures could have IP values assigned to each skin.
-When you create a construction element that isn't a composite structure or from your favourites list, you either assign an IP value, or a default one is assigned.
-there could be a dedicated parameter transfer tool to inject IP values across construction elements that share the same IP value, to save time.
...trying to understand why IP parameter is applied to materials and not to construction elements + skins (as well as columns, beams, shells, morphs & mesh)
2015-03-06 03:04 AM
2015-03-06 03:16 AM
2015-03-07 11:21 PM
sinceV6 wrote:You should make this as a wish so we can vote for it.
Correct.
And... which reminds me... as a UI wish, please add a way to open and edit/create fills and surfaces from the BM dialog. It's a pain to go into the BM editor and then needing to close it (because you need a new fill or need to edit one) go into fills, do the stuff, close it and go back to the BM dialog box. Same for surfaces and composites dialogs. All related parameters should be available in an interconnected way. Please.
(Why here you may ask?, it is BM related )
Best regards.
2015-03-09 05:57 AM
strawbale wrote:From our point of view having the IP set in the BM is far more practical than having it set in the skins of the profiles etc.
Would be interested to hear peoples thoughts specifically on why it is better that IP is currently applied to materials and not construction elements.
2015-03-10 05:04 PM
Matt wrote:Thanks for your response Matt, it helps me understand why people prefer BM to carry the IP parameter.strawbale wrote:From our point of view having the IP set in the BM is far more practical than having it set in the skins of the profiles etc.
Would be interested to hear peoples thoughts specifically on why it is better that IP is currently applied to materials and not construction elements.
We currently have approx. 250 standard wall profiles (swapped in and out of projects, not all in there at once). Say we were already using IP 14 and 15 in our profiles and we needed to insert a new skin between these IPs, the only option was to go through all 250 profiles and change the IPs to make space for the new one. Under the new system, we change the IP in the BM settings in our template and everything works straight away without having to modify a single profile.
Another advantage is not having to remember what IP a skin should be set at. If you make a new profile using the 'IP by skin' methodology you have to know what value to assign to each skin so it works with everything else in your model, something that requires a very good memory or a lot of referencing from other profiles. Using the current system you just select Structural Concrete or Face Brick etc. and the IPs will sort themselves out.
Having worked with both methods I wouldn't even consider going back to element/skin based IPs.
2015-03-10 05:21 PM