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2011-12-07
02:48 AM
- last edited on
2023-05-26
02:29 PM
by
Rubia Torres
2011-12-07 03:44 AM
2011-12-07 02:29 PM
2011-12-07 02:57 PM
Jeffrey wrote:The textures with alpha channels for this type of transparency only work with the rendering engines, not in the 3D Window.
As for textures you can also use images with transparency (only the joints are visible) and then you'd be able to adjust the colors.
2011-12-07 03:26 PM
2011-12-07 04:07 PM
2011-12-07 09:02 PM
2011-12-09 05:27 PM
Jeffrey:Yes. I should have realized from my original answer but because I knew I had created hundreds of materials for someone to do just what the OP was looking for and just couldn't figure out why it wasn't working. I used to be able to change the texture color and the surface color. I though it was something to do with v15. So I rummaged around to find the project I had created them in and realized they were created pre-Open GL and LightWorks. The goal was 3D views and elevations that looked more hand drawn than cartoonish and were indeed
I think what is working in your example is the Specular color, with the Glowing parameter set very high, rather than the Surface color.
2011-12-10 03:05 PM
2011-12-13 08:32 PM