I would not use real 3d roof tiles. Then again in the NL library we have 2d parts to do the rooftiles in sections/details that work quite well.
For the 3D, elevation I just use an average thickness 'layer' in the composite of the roof with a simple vectorial hatch.
All those individual tiles make for a huge polycount and the elevation becomes rather 'busy' with all that linework.
Use a good texture for the 3D views, it generally works well enough.
You can model most of the roof with one composite, there should even be fills that scale to width for insulation like the one you show to the right. If the roof thickness becomes thinner towards the end, model it with 2 roofs and use 'merge elements' to get rid of the unwanted boundary lines in plan views.
Roofs/slabs are great for modeling the 'gutter' with. You can set on which stories you want to see them, which makes for easy control over your floorplan views.
Zero thickness shells are great for zinc gutter details. You can draw a polyline and extrude it, resulting in a nice clean section.
Erwin Edel, Project Lead, Leloup Architecten
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