Morph Editing: Push-Pull (AC20)
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2018-02-23
02:15 AM
- last edited on
2023-05-24
07:24 PM
by
Rubia Torres
having problem with the "pushpull" with morph.. im using ver.20 i drew a circle flat using morph tool, but when i tried to pick the face and push-pull it does not work, cant pull it.. as where if i create a cube from morph tool..then try to push-pull any of the 6 sides it does work smoothly.. also notice the sub-palette doesnt show the push pull icon...when i do the right-click cant see it..
thanks in advance...

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2018-02-23 07:16 AM
Ling.
AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |
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2018-02-23 07:54 AM
Lingwisyer wrote:thanks Ling...
While the circle is a morph, it is still a 2D object so it's volume can't change... Could you just model a cylinder with a column then convert that to a morph?
Ling.
also possible that way.. but i saw this video on youtube he made exactly like this and just pulled it.. with no special plugin.. just normal push pull... wonder why i cant do it.. video he made also a 2d-morph shape ...then pulled to get thickness.

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2018-02-23 08:10 AM
Don't recall being able to do that with zero volume morphs in 18 or 19, didn't use 20... Though I guess they were mostly free form so that might have had something to do with it...
Ling.
AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |
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2018-02-23 08:36 AM


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2018-02-23 09:21 AM
If you select the perimeter you will be able to 'TUBE' it.
If you select the entire morph (not the sub-elements) you will not have either of these options.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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2018-02-23 10:02 AM
Barry wrote:
So long as you are selecting the morph face (and not the perimeter or entire morph) then you should be able to push/pull.
morph_face.jpg
If you select the perimeter you will be able to 'TUBE' it.
If you select the entire morph (not the sub-elements) you will not have either of these options.
Barry.
thanks man... i did it ...now all good.. silly me.. BTW any idea or Keyboard-shortcut on how to display this sub-palette menu during selection... do we always need to "click" those corner hot-dots (grips) to display this sub-palette menu (editing),,
appreciate it..

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2018-02-23 10:09 AM
xrowdac wrote:
BTW any idea or Keyboard-shortcut on how to display this sub-palette menu during selection... do we always need to "click" those corner hot-dots (grips) to display this sub-palette menu (editing),,
I am not sure what you mean by the 'corner hot-dots'.
You can either permanently (until you change it back) set it in the selection tool settings.
Or you can press CTRL+SHIFT when selecting to toggle to sub-element selection.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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2018-02-23 10:11 AM
AC 26, macOS Monterey
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2018-02-23 10:15 AM
So i was wondering if there area any tricks to skip the clicking of the dots.. to have the sub-palette appears.