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Modeling
About Archicad's design tools, element connections, modeling concepts, etc.

Morph Tube and origin & other questions

Anonymous
Not applicable
I'm just getting familiar with the morph tool (yes it's been out a while).

1. What I'm having trouble with is redefining the origin of the tube command. I've made a little thumb molding and I'm trying to chase that around the edge of a wood panel. I click the face of the molding to invoke the tube command, then click to a corner which I would like the origin to be. It keeps the origin at the location on the face where I initially clicked. Ideas?

2. Can you combine morphs? If I've got two morphs (for instance I put a hip raised panel onto a flat panel) and I want them to be one and get married in holy matrimony, can you do that? Simply selecting them both and saying convert to morph doesn't seem to work.

Thanks,
12 REPLIES 12
Dontknow
Enthusiast
Ad. 1:
When you tube a morph you'll have to double click it at the end.

Ad. 2:
To combine two morphs use 'Design -> Modify Morph -> Union'.
First select one morph, then select 'Union' and then select the other morph.
You can still push/pull and tube them separately.
Architectural construction designer, draftsman, modeller
ArchiCAD 25.
Anonymous
Not applicable
Thanks for the reply.

I understand I have to double click it at the end. What I seem to be having trouble with is redefining the origin of the tube stretch. I click the face I want to tube, then I'm supposed to be able to (after starting the tube command) click on another area on that face. In my example I clicked on a corner hotspot. It doesn't reset the origin though.
Dontknow
Enthusiast
I don't know what you mean exactly with 'then I'm supposed to be able to (after starting the tube command) click on another area on that face'.

When you click on the face to tube it you can give direction of your tube.
Architectural construction designer, draftsman, modeller
ArchiCAD 25.
Anonymous
Not applicable
Yes, you can give the direction, but lets say you are turning a corner. you want to be able to tell the morph where the "turning point" is.
Dontknow
Enthusiast
Ah, I see what you mean!

Made video example:
Morph-tube

Because you're pulling it on the face you can't pin-point the edge.
I thinks it's easier to do this with the profile manager.
Architectural construction designer, draftsman, modeller
ArchiCAD 25.
Dontknow
Enthusiast
With a profile you can draw the thumb molding around the panel like a line.

Made a video example:
Thumb molding on panel
Architectural construction designer, draftsman, modeller
ArchiCAD 25.
MrC
Advocate
Check this great tip out from Jared Banks
https://www.youtube.com/watch?v=V0ihRHn6Sh8&list=PLz_XlwUWBDNLZs7lJTAvXN6caT-fsr9P8&index=2
ILIFFE ARCHITECTURAL

BRITISH COLUMBIA

macbook pro 2.7 GHz Intel Core i7 8 GB 1600 MHz DDR3 NVIDIA GeForce GT 650M 1024 MB

AC 21 USA (latest build)
Dontknow
Enthusiast
MrC wrote:
Check this great tip out from Jarade Banks
https://www.youtube.com/watch?v=V0ihRHn6Sh8&list=PLz_XlwUWBDNLZs7lJTAvXN6caT-fsr9P8&index=2
Wauw, this is cool!
Tried it myself but I can't get it to work
When I click the surface with the magic stick it pops back.
Architectural construction designer, draftsman, modeller
ArchiCAD 25.
MrC
Advocate
do you have the morph highlighted and the tube command active?
ILIFFE ARCHITECTURAL

BRITISH COLUMBIA

macbook pro 2.7 GHz Intel Core i7 8 GB 1600 MHz DDR3 NVIDIA GeForce GT 650M 1024 MB

AC 21 USA (latest build)