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2021-10-06 02:26 PM
Is there a way to select more than one vertex on a morph at once
and then move them?
I mean with window selection...
I tried with Ctrl+Shift+Click with window select but with no luck...
2021-10-06 04:04 PM - edited 2021-10-06 04:05 PM
Normaly ctrl+shift+click works. What type of view are you in?
(Notice how the cursor color changes when I press ctrl+shift)
2021-10-06 04:48 PM
Hello AttilaBalogh ,
You can also use the area selection tool from any kind of view to deform any shape.
2021-10-06 05:50 PM
You can also select Edges and moving the Edge will move the two Nodes at the two ends of that Edge.
2021-10-07 04:02 AM
With the selection tool, you can set it to 'Partial', "Entire' or 'Direction Dependent'.
If you set to 'Entire', this will allow you to select nodes, edges and surfaces that are only entirely within the selection area.
Those even partly outside of the area will not be selected.
Barry.
2021-10-07 10:07 AM
Thank you for all for your help,
nevertheless, I couldn't really use these, maybe it is not yet possible...
My original idea was to convert a door to morph and change the vertical
position of the different parts by stretching the model.
I have quite many points or vertexes to move so some kind of window selection
would be handy somehow...
Thx, again!
2021-10-07 10:26 AM
If you can't control what you want in the door object, then convert to a morph.
Then ...
Now you can select what you want and move just those bits selected.
Save it back as a door panel object if you want to use it in your door object again.
Barry.
2021-10-07 11:16 AM
Thx, I will try. I tried something like this already but I will
run another round.