Modeling
About Archicad's design tools, element connections, modeling concepts, etc.

Morphs not extruding along z-axis!

Anonymous
Not applicable
Hi!

Having a major problem! - When I go to extrude a morph along the z-axis, it will only extrude along the x-axis. The pet palette is present, all tools able to be selected as normal when clicking the morph face. All settings seem normal, walls etc., still extrude along the Z when a value is entered.

Please help! Stuck!

Alex
12 REPLIES 12
Barry Kelly
Moderator
I have noticed sometimes during testing that the pet palette didn't show all options.
Usually selecting other nodes, edged, surfaces can trick it back to normal.

There is new update out just today (build 5009).
Try installing that.

Barry.
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Daniel Kovacs
Graphisoft Alumni
Graphisoft Alumni
Hi y'all,

I think I know this one. The first row of options won't appear in the Pet Palette of Morphs when the 'Design>Modify Morph>Hidden Morph Geometry' is turned on. Just turn it off and try again.

I think it might have been intentionally designed like this, but I just can't see the benefits... I'll ask the designers to reconsider and handle this as a bug (request #140065).

Let me know if this was it!

Regards,
Daniel Alexander Kovacs

Professional Services Consultant

GRAPHISOFT



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Anonymous
Not applicable
If you're experiencing the same problem as me, which is not related to the palette, but to the extrusion behavior not working properly I might have a fix for you. It might relate to the normal-direction of the morph-faces, meaning the object is inside-out.

If you try to extrude the face viewed from the other side, it worked for me: In the first image you can see the face I'm trying to extrude. if I click on it from that view and try to extrude, the object will extrude the wrong face only along the x-axis (image 2). However, if I flip the view and grab the face through the object (image 3) it works as intended.

Hope this helps.

Best
Lorin