Tuesday
I have some walls that were composites that I've changed to complex profiles, with profile modifiers so that my finish skins can stretch. When I stretch those skins, though, they're acting weird when they join. The profile modifier allows me to stretch my stucco skin vertically to cover over my foundation, but when I make that vertical adjustment, they don't join correctly and the skin extends horizontally!
In this screenshot you can see how the extended part of the skin has extended and is no longer joined to the perpendicular wall (these are identical walls with the same profile modifiers). You can see it's happened in the back as well. Interestingly, it's ONLY the part of the wall I've stretched that isn't joining.....
What am I missing for how these connections are supposed to work??
Solved! Go to Solution.
Wednesday
This issue happens with both Composite and Complex wall skins when the Reference Line of two overlapping walls overlap, regardless of storey. From memory, another way to resolve it would be to change or offset the reference line of one of your walls. Alternatively, you could apply your footing CP to a beam instead.
Ling.
| AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
| Self-taught, bend it till it breaks | Creating a Thread |
| Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |
Tuesday
Is there another Wall on a hidden layer that maybe interferes with your Profiled Wall?
You can try this: select the two Walls that are not intersecting properly, and drag them (or drag a copy) some distance away from your model. If there is a clean connection there, then there must be some other element that interferes.
Tuesday - last edited Wednesday
OK yes...the copy joins cleanly as it should. There are no hidden layers, but there's another wall on my foundation story below that seems to be interfering. Here's a view from inside with the floor removed so we just have the walls. The concrete wall below is on a different story than the complex composite wall above, and it doesn't touch it or interact with it at all. The concrete wall is a complex profile though with a footing down lower that seems to be the problem (though I don't know why it would be).
It has something to do with layer priority I think. They are currently on the same layer. If I move the concrete wall to a layer with a different priority, then the problem is solved. I don't want them on a different layer, but I guess it avoids the problem.
Wednesday
This issue happens with both Composite and Complex wall skins when the Reference Line of two overlapping walls overlap, regardless of storey. From memory, another way to resolve it would be to change or offset the reference line of one of your walls. Alternatively, you could apply your footing CP to a beam instead.
Ling.
| AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
| Self-taught, bend it till it breaks | Creating a Thread |
| Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |
Wednesday
Are those two Walls have their Reference Lines overlapping by any chance? I know they are not on the same story, but if they overlap vertically, then this may be a factor. You can try to position the Reference Line of the foundation wall to its inside face, for example, and see if that affects the intersection.
Wednesday
Thank you...yes, the reference lines are aligned. So I think when I dragged that skin down to overlap, it created the overlapping reference lines, and hence the problem. I solved it by adding a foundation layer with a different priority. But your solution for using a beam instead of a wall is clever...I hadn't considered that!