MarinRacic wrote:
This is the result I get from AC... Is it possible to modify the way skylights are cut into roofs?
You're not going to be happy with this...
It seems very odd to me, but the cut is adjusted by modifying the roof, not the skylight. (I find it similarly odd that if you select a wall and go to 3D, you get the wall and all inserted doors and windows, but if you insert skylights and select just the roof, then in 3D all you see is the roof. Not consistent. I understand why: skylights are done by an API add-on that cuts holes in the roof and then makes sure that the holes follow the skylight as it is moved. But that doesn't make it make sense.)
Select the roof, then with any tool except arrow (or any tool in 9.0) mercedes down on the edge you want to adjust and use the roof edge button in the pet palette to change the angle of the cut.
Naturally, because this is done by modifying the roof, and not part of the skylight, there is no way to eyedrop/syringe this new hole onto your other skylights... the other edges have to be manually edited.
And worse, if you drag your skylight to a new position, the roof edges revert to the original angles and you have to edit them again. Argh.
And even worse: if you put the skylights in a very low pitch roof (such as 2:12), they may not even cut a hole with OpenGL enabled! (I get a hole if viewed from the top of the roof, and no hole when viewed from the bottom.) If you want square edges, you may have to temporarily switch to the internal engine so that you can adjust the edges, and then switch back to OpenGL.
Hmm. I've lost count of how many workarounds are in this one post!
If you post a wish for consistent behavior in this area, I'll vote for it!
😉
Karl
One of the forum moderators
AC 28 USA and earlier • macOS Sonoma 14.7.1, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB