2007-08-06 08:03 PM - last edited on 2023-05-23 05:06 PM by Rubia Torres
2007-08-17 01:21 AM
Petri wrote:more likely one of the 'i's or 't's i forgot to dot or cross. that object was simply just a proof of concept. another 10/15 minutes with it would probably be needed to clean it up properly so that the beam/column functionality was correct.
Thick as a brick - can't get the top & bottom to be cut along the horizontal plane as I can when using the Column tool...
Must be something very simple...
Petri wrote:yes - but this is what round-trip collaboration with tekla structures and the like is supposed to achieve:
Trying to incorporate all the details and situations in a Comprehensive Model seems to me to be a rather pointless exercise.
2007-08-17 03:33 PM
~/archiben wrote:
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yes - but this is what round-trip collaboration with tekla structures and the like is supposed to achieve:
2007-08-18 10:11 AM
~/archiben wrote:Something for you to consider, should you take this quite promising concept further:
more likely one of the 'i's or 't's i forgot to dot or cross. that object was simply just a proof of concept. another 10/15 minutes with it would probably be needed to clean it up properly so that the beam/column functionality was correct.
2007-08-19 09:03 AM
Petri wrote:Now ...
I gather the said Messrs. have no fiscal or financial responsibilities and can just go around burning someone else's money. I can't. Maybe they do not have professional standards to adhere to. I have.
2007-08-20 06:19 AM
1. The top & bottom should be able to be independently defined to be at leasthow is that any different from how the cutting angles are currently implemented? you can already do this with the cutting planes. or are you talking about tapering the column/beam?
a) horizontal
b) vertical
c) at an arbitrary angle against horizontal plane
d) at an arbitrary angle against the axis
2. Ideally the "angle" should be able to be defined interactively, in plan projection at least.which angle? the inclination angle or the cutting angles? depending on the context some are editable, some aren't and others need to be.
3. Even more ideally, the height should also be able to be defined interactively in a 3D view.the height/length - whatever you want to call it - is interactively editable in the 3D window: click hotspot, choose stretch from the pet palette and away you go.
Petri wrote:have you actually tried using the steel objects? i think if you had and based on what we've discussed with regard to IFC you would have found out for yourself that you can quickly achieve 99% of what you require instead of having me drip-feed it to you.
Something for you to consider, should you take this quite promising concept further:
2007-08-20 08:16 AM
~/archiben wrote:Not at all. I posted a question, got argumentation and lecturing as a reply.
i'm afraid to say that it is beginning to seem as though you really just are here for an argument rather than wanting to figure this stuff out.
i am not wasting any more of my time.Then keep your peace.