Subtracting a raised and curved terrain model from another

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2005-02-04 12:07 AM
2005-02-04
12:07 AM
Do you mean ~something~ like in the attachment? If so, and especially with meshes, it may be easier to create a jpg of the same area and apply it as a material.
Cheers,
Link.
5 REPLIES 5

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2005-02-04 01:14 AM
2005-02-04
01:14 AM
I know what you mean mate. You should still be able to do it with a material. I once created a material for a very odd shaped site and it seemed to work as expected. It just takes forethought when mapping the material. See the attachment.
Otherwise I fear you will have to use your favorite hole method and spend a lot of time readjusting all those funky mesh points.
Good luck.
Cheers,
Link.
Otherwise I fear you will have to use your favorite hole method and spend a lot of time readjusting all those funky mesh points.
Good luck.
Cheers,
Link.
Anonymous
Not applicable
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2005-02-07 03:35 PM
2005-02-07
03:35 PM
What about using solid element operations to "make your hole" and also to subtract the edge from the border, and then save as a library part?

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2005-02-08 01:02 AM
2005-02-08
01:02 AM
worked for me first time

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2005-02-08 03:15 PM
2005-02-08
03:15 PM
Just duplicate the mesh, trace the shape with a fill, offset the fill 50mm or what ever you want your border width, then select the mesh, click on a node, select the "subtract from polygon" button in the pet palette and magic wand the fill. done
Good luck
Good luck

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2005-02-09 12:52 AM
2005-02-09
12:52 AM
Aye Corumba! I thought that's what you tried the first time and had no luck!
Cheers,
Link.

Cheers,
Link.