Bier wrote:
Thanks for the tips Karl.
The projects I do are small to medium design/build remodels so not sure a few extra polygons matter, but sure could see how that would add up on large jobs.
You're welcome. Yeah, somebody pointed out in the other thread that the total polygons don't really add up to a significant number. But the gaps can result in light leaking and other strange things in renders of cut models.
Main thing is that the fastest way of generating these things also happens to have the fewest polygons.
Refer to the attached screenshot for steps.
1. Draw rectangular fill the size of the continuous plate or beam.
2. Select the fill, and issue the 'split' command (cmd-B / ctrl-B), and click from one corner to the diagonally opposite one. You'll get an eyeball to indicate which side of the split you want selected. Click anywhere, since it doesn't matter here - we want to select both halves for the next step...
3. Shift-click to select the other half of the split rectangle if not already selected. Again, split command (cmd-B / ctrl-B), and click on the other diagonal points.
4. Finally, select opposite triangles and assign them a different fill via the Info Box.
The cmd-b (ctrl-b) keystroke may not be in everyone's work environment - it is the really old shortcut for the split command, which I still use from habit. Your shortcut may be different.
I agree - once it is done, you just copy/paste into other profiles. But, like anything else, if we copy/paste something 'clean', then we have clean stuff everywhere.
😉
Related to this - supposed someone wants to show rebar in a footing? If you cut circular holes in a footing fill, you'll see circles in section - but they will not have a fill (they are genuinely tubules of 'air' once extruded). Magic wanding the resulting holes with a fill (solid black maybe?) will result in black circles appearing in section...and many fewer polygons.
Cheers,
Karl
One of the forum moderators
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