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Modeling
About Archicad's design tools, element connections, modeling concepts, etc.
2009-08-2510:51 PM - last edited on 2023-05-2304:53 PM by Rubia Torres
2009-08-2510:51 PM
Hi again,
I need to do a wall with corks making a image (like the image attached), i use a lot of stabs simulating the croks, and in the end i transform in a object.. the problem is that result a object too heavy, and make the file too slow.
It's a wall with 180x3 (meteres), aproximatly 6 000 stabs (corks) LOL
someone hv any ideias ? how make it lighter, or another way to do the wall.
I'd say the best option would be to save an image of the corks you have created and apply this as a material, or set it as a picture on a picture object.
Switch to the parallel projection mode in the 3d window, and select 'top view' if you have constructed it horizontally. You may find it useful to select only the items you want visualised then press F5 (on a PC, F4? on mac) to display only those in the 3d window.
You can then render this image at a decent size, save it, then crop out any white space round the edge in photoshop.
Save this image into a library folder that ArchiCAD loads, then go into the library manager in AC and press reload to make the image available for use.
Now you can set up a new material, or just apply the image to the 'picture12.gsm' object.
Firstly, ignore the 1x1 or 2x2 sample size. This only affects the preview in the material settings so you wont see any difference in the model.
The wall will need to be exactly 3.145 x 1.800 in size for the image not to start repeating at the edge again. If you need the wall to be exactly 3 x 1.8, untick 'keep original proportion' and change the texture dimensions manually.
It is also worth unticking 'disable unrelated controls' at the top of the material settings to display all the settings. In the Lightworks tab that appears, click the 'match with Internal engine' button so that the texture displays correctly when you render.
Once you have set the size correctly in the material, you just need to use the 'align 3d texture' correctly to get the texture to start from one corner of the wall.
In the 3d window, select the wall, click 'set origin', then click one of the corners.