multiple Shells = slow rebuild
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2012-12-12
05:29 PM
- last edited on
2023-05-23
04:33 PM
by
Rubia Torres
There are probably several hundred of them on this project, on multiple levels. Rebuild time has slowed way down.
Any way to simplify the shell or anything else to speed up rebuild?
After sizing, baluster file size is only 7 KB.
Thanks.

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2012-12-13 05:44 PM
You can download and install the Polygon Count goodie. It will be able to tell you.
If the polygon count is high then maybe the GDL script should be modified.
Resolution of curves is 36 by default, which means a simple cylindrical shape is at least 36 polygons, a simple shere is 1296 (36x36) polygons.
You can place a command at the beginning of the 3D Script, for example setting the resultion to 16 (which means a full circle will be made up of 16 segments):
RESOL 16This will set the resolution of curves to 16, resulting in much less polygons.
AMD Ryzen9 5900X CPU, 64 GB RAM 3600 MHz, Nvidia GTX 1060 6GB, 500 GB NVMe SSD
2x28" (2560x1440), Windows 10 PRO ENG, Ac20-Ac28

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2012-12-14 02:34 PM
laszlonagy wrote:Laszlo:
If the polygon count is high then maybe the GDL script should be modified.
Resolution of curves is 36 by default, which means a simple cylindrical shape is at least 36 polygons, a simple shere is 1296 (36x36) polygons.
You can place a command at the beginning of the 3D Script, for example setting the resultion to 16 (which means a full circle will be made up of 16 segments):
RESOL 16This will set the resolution of curves to 16, resulting in much less polygons.
I looked at this approach (there is even a resol statement in the generated script), but the command revolvedshell ignores the resol statement, so the resolution cannot be altered this way.
He could try using the Profiler goodie, which generates a 3D Script that uses the resol statement.
David
www.davidmaudlin.com
Digital Architecture
AC28 USA • Mac mini M4 Pro OSX15 | 64 gb ram • MacBook Pro M3 Pro | 36 gb ram OSX14

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2012-12-14 02:51 PM
So maybe it is controlled by the TOLER command, which is the equivalent of the Deviation from Curves setting of the Magic Wand Settings Dialog.
Or the third possibility is the RADIUS command.
These three are the ones used to control the resolution of curved surfaces and Arcs in GDL.
AMD Ryzen9 5900X CPU, 64 GB RAM 3600 MHz, Nvidia GTX 1060 6GB, 500 GB NVMe SSD
2x28" (2560x1440), Windows 10 PRO ENG, Ac20-Ac28
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2012-12-14 04:49 PM
The level of detail is set to "off" although I'm not sure what it means or what effect it has on the rebuild.
Also tried using the profiler which is a AC 16 command. There is no profiler in the goodies download for AC 16, so am not sure what you are referring to.
I gather from your responses that there is no way to create the baluster without all the polygons.... no way to simplify it?
See the attached jpeg for the profile I am attempting.
Any other suggestions? What about making a morph out of it.....would that help?
Thanks.
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2012-12-14 04:53 PM
Tom

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2012-12-14 05:07 PM
AMD Ryzen9 5900X CPU, 64 GB RAM 3600 MHz, Nvidia GTX 1060 6GB, 500 GB NVMe SSD
2x28" (2560x1440), Windows 10 PRO ENG, Ac20-Ac28
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2012-12-14 05:25 PM
Tom
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2012-12-14 05:26 PM

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2012-12-14 05:28 PM
AMD Ryzen9 5900X CPU, 64 GB RAM 3600 MHz, Nvidia GTX 1060 6GB, 500 GB NVMe SSD
2x28" (2560x1440), Windows 10 PRO ENG, Ac20-Ac28