ā2008-10-30
02:26 PM
- last edited on
ā2023-05-26
02:44 PM
by
Rubia Torres
ā2008-10-30 03:19 PM
ā2008-10-30 05:54 PM
Peter wrote:And the internal engine's output is vectorial, vs OpenGL's bitmapped. Makes for smaller PDFs
Instead, it can show material surface fills, and also shadows which you don't get in the OpenGL window. It is also to scale, so you can copy the lines to be used elsewhere. The OpenGL is only an 'image' and has no scale.
ā2008-10-31 12:11 AM
ā2008-10-31 02:21 AM
Ben wrote:Look for Vectorial 3D Hatching in 3D window settings.
I think you guys got wrong,,I meant textures were surface material fill.
can I fix it up???? thankS~~~
ā2008-10-31 04:39 AM
ā2008-10-31 05:19 AM
ā2008-10-31 06:25 AM
ā2008-10-31 12:37 PM
ā2008-10-31 03:46 PM