Generally, you should use reference levels for this.
For example, if under Options > Project Peferences > Working Units and Levels you set one of the user-defined levels to be -913, then when you place a level dimension on a slab that is at project zero, you can select the dimension text and change it to 'autotext' and select your reference level - and the result will be relative to that reference level - thus showing 913' as in the screenshot rather then 0' (project-relative). This same trick works with story-level markers in sections/elevations (thank you Link!).
In preferences, type in whatever text name is meaningful to you. I typed "Actual base elev" here and that name shows up in the autotext popup shown. But, you'll note that the actual autotext shown in the Info Box says <toL1value> - the internal name for that level.
(Note - if you are new - that you should use gravity when placing level dimension as seen in the screenshot so that the dimension associates with the top of a slab (slab gravity), roof, or mesh.)
Karl
One of the forum moderators
AC 28 USA and earlier • macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB