2007-06-23 12:50 PM
2007-06-23 01:54 PM
xman66 wrote:You cannot place a material on part of a wall, you should create another wall that is only the extent of the material and assign your material (tiles) to that wall. You can then use the Align 3D Texture function to place the starting point for the tile texture.
Is there any easy way how to put materials (tiles) to a specifically outlined surface (part of a wall)? When I use some material it runs all over the wall, through multiple rooms. And also, is there any chance to easily create new materials (tiles, floors) from existing pictures (ex. jpegs).
2007-06-24 12:01 AM
2007-06-24 03:31 AM
2007-06-24 01:45 PM
2007-06-24 04:40 PM
I'm using the lightworks rendering engine. I'm still fighting with material selection, but I hope to get used to it quickly. Btw. is it enough to build a 'dummy' wall with 0 thickness in front of another wall to apply different material/texture? I tried to do so and it only worked with internal rendering, otherwise the wall texture was distorted or only the original texture of the main wall was visible.
2007-06-24 04:41 PM
xman66 wrote:Elements of zero thickness are likely to cause problems. You can use SEOs to insert elements into one another.
is it enough to build a 'dummy' wall with 0 thickness in front of another wall to apply different material/texture?
2007-06-24 05:10 PM