I encourage everyone to take a look at
www.artlantis.com [English or French site - click flag] to see the new features of Artlantis R. If you're bashful about downloading the demo - Mac or PC - take a look at the various Flash tutorials to see screenshots and some working methods:
http://www.artlantis.com/community/tutorials/
"R" is fun and easy to use, and produces remarkable results in record time. The interactive nature of applying materials and setting up lighting and views is fun and fluid. The radiosity engine produces beautiful, believable lighting effects, particularly for indoor scenes.
I was never a fan of the 4.0 / 4.5 user interface. The "R" interface is clean and simple - and has been customized for a native OS X version and a native XP version.
A key to "R", based on prior versions of Artlantis, is that the preview window gives a reasonable indication of the final rendering at all times, thus reducing the number of re-renderings to get the desired result. You can even preview radiosity.
Often, the only light needed for an indoor scene is the sunlight cast through windows.
A special 'neon' shader can be applied to any surface, causing it to cast real light and contribute to the radiosity solution. Perfect for strip lights, soffit lighting, or for making the flames of a fireplace cast light.
Not only can 3D objects be inserted into a scene, and manipulated ... but existing geometry can be converted to an object and then adjusted.
"R" is being called a new product and not an upgrade to 4.5. We'll have to wait to see if any dealers make deals. I believe I saw 495 euro as the retail price. "R" only produces static images from any number of stored views. For animations and VR scenes and objects, we still have to use 4.5 until the Artlantis Studio is released next year (or do them in ArchiCAD).
This last point will be a show-stopper for a small number of firms. If animations/VR and still images are a key part of your deliverables, it is not immediately obvious how to fit "R" into the workflow. A file from 4.5 can be opened and converted to "R", but the reverse is not true. So, if the stills are to match the animations or VRs, all material application and scene adjustment would have to be done in 4.5 and then further tweaking in "R" for the stills. If the model changes, you would have to open with reference in each of 4.5 and "R", etc. A bit awkward to keep things coordinated, I think, until Artlantis Studio is released.
Prior Artlantis users are familiar with the workflow: export ATL file from the ArchiCAD 3D window, open in Artlantis (perhaps 'with reference'). In 'R", you drag and drop materials/textures (even from Finder / Explorer), place cutouts and 3D objcts (similarly), place and adjust lighting, etc. All visually.
Even if we had the radiosity plug-in for LightWorks in ArchiCAD, the number of test renders it would take to get a suitable result (due to no 'live' preview) would IMHO easily take more time than it would take to export to "R" and work there. (Plus, R's radiosity engine is incredibly fast ... I'm not sure of the speed of the LW one.)
For settings that are comparable to Cinema 4D (for example, Artlantis R does not have caustics), I've seen results from "R" that are pretty similar. Considering the ease of use and direct connection with ArchiCAD (with a new export plug-in on its way) and reasonable price, I think anyone considering an external rendering package for ArchiCAD should at least download the Artlantis R demo and give it a spin. Anyone who needs to do more than a couple renderings will probably pay for "R" very quickly based on productivity gains.
This release is not without some unsatisfied wishes, but Abvent has been kindly listening to their users and I hope will continue to do so. Many of us use Piranesi for post-processing, including conversion to non-photorealistic images. Artlantis 4.5 and 4.0 can export to Piranesi's Epix file. Artlantis R cannot (yet). Abvent has indicated that if enough people ask for Epix export, it may be added later this year.
Try the demo.
Karl
AC 28 USA and earlier • macOS Sequoia 15.3.1, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB