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SOLVED!

Creating Landscape Mesh with Multiple Surfaces Types

Anonymous
Not applicable
Hi, I'm having trouble creating a mesh with multiple surface types. ie - asphalt, grass, concrete. I have the mesh created and I'm using solid element operations to subtract with an upward extrusion from the slabs of the different grass and pavement surfaces. This process works well when I'm only using two surface materials, but I can't figure out how make it work with more than that. Does anyone know how to do this?
1 ACCEPTED SOLUTION

Accepted Solutions
Solution
Barry Kelly
Moderator
A single mesh can't have more than one surface material.
Unless you use the SEO work-around inheriting the surface material of the operator.

Otherwise you will have to split the single mesh into multiple meshes.


Barry.
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

View solution in original post

4 REPLIES 4
Lingwisyer
Guru
Can you make an image of what you are trying to achieve?

AC22-23 AUS 7000Help Those Help You - Add a Signature
Self-taught, bend it till it breaksCreating a Thread
Win11 | i9 10850K | 64GB | RX6600 Win10 | R5 2600 | 16GB | GTX1660
Solution
Barry Kelly
Moderator
A single mesh can't have more than one surface material.
Unless you use the SEO work-around inheriting the surface material of the operator.

Otherwise you will have to split the single mesh into multiple meshes.


Barry.
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Carstenem
Expert
Using SEO works in certain situations. It is still better and more flexible to create several meshes for grass, pavement, roads etc. Check out this landscape tutorial, that will help.

Carsten
www.asmtechbase.com
https://www.youtube.com/asmtechbase

AC 3 to 26 -Windows 7 - 24GB - 8core 4.4Ghz
Anonymous
Not applicable
thanks everyone! multiple meshes seems to be the way to go.