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2006-09-16 06:06 AM - last edited on 2023-05-11 01:43 PM by Noemi Balogh
2006-09-16 06:26 AM
2006-09-16 06:28 AM
2006-09-16 07:24 AM
rengarch wrote:My critique is that you should have marquee stretched the edges of your mesh to get them beyond the view extent. A fast and easy way to focus the eye. Otherwise very appealing as an exposition of the design.
Here was a rendering that I did quickly. I rendered the model in color and then in the sketch engine. I then overlayed them in Photoshop. It was a quick way to conceal all the details that were not finished or worked out in the model. The client would have ben fixated on the details if I had only shown him the color rendering.
2006-09-16 11:52 AM
~/archiben wrote:I like both the house and the rendering, Ben! May I ask that you detail the procedure of the bf2 rendering? How was the high-end rendering done? And what sketch settings did you use? (and did you change the hight-width proportions of the house between the renderings?)
. . . and the far superior, high-end rendering overlaid with the sketch. it gives a much greater sense of depth and therefore is slightly more evocative. much longer time to produce due to the render, but far more rewarding. again without over-doing the realism - it maintains its 'sketch' feel.
2006-09-16 12:04 PM
rengarch wrote:how do you do this? i mena if i understood correctly you render first and then you re-render with another way?
Here was a rendering that I did quickly. I rendered the model in color and then in the sketch engine.
2006-09-16 10:59 PM
2006-09-16 11:02 PM
2006-09-18 01:32 AM
Thomas wrote:thanks. apart from the ugly shadow across the bottom?!
I like both the house and the rendering, Ben!
May I ask that you detail the procedure of the bf2 rendering? How was the high-end rendering done?lightworks - deliberately over-saturated so that the sketch render could be 'overlaid' as a blending option in photoshop. took about 18 minutes.
And what sketch settings did you use?pretty basic: 'koh_i_noor' with a few minor tweaks. the 'overlay' blending option in photoshop is what really does all the work in giving the final image it's feeling. the sketch render (no vectorial hatching) took about 10 seconds. i'm annoyed that the sliding door opening arrows show in the render - they should be classed as a part of the vectorial hatching rather than being '3D elements'.
(and did you change the hight-width proportions of the house between the renderings?)no - both the lightworks and sketch renders were the same size from the same camera. if you're noticing the difference between the two images it's due to design change . . . and it still is . . .
2006-09-18 11:15 AM
the 'overlay' blending option in photoshop is what really does all the work in giving the final image it's feeling. the sketch render (no vectorial hatching) took about 10 seconds.You can also set your Sketch layer to 'Multiply' in Photoshop, it just takes out all the white in the image.