2018-08-01 10:42 AM - last edited on 2023-05-11 11:54 AM by Noemi Balogh
2018-08-06 11:00 AM
2018-08-21 10:11 AM
Erwin wrote:Hi,
Before rendering, get a good composition for your shot. 54 degree view cone comes close to human eye (no uncomfortable fish eye lens looks!), basic rule of thirds composition (by approximation) ussually works well, I find. Two point perspective button is my friend too. Save your camera in a path for future use.
I use special renovation filter (called Presentation) that I use to hide all my birds, trees, people etc from the technical model. I make more of these for each camera as needed.
If the modelled surroundings becomes too complex, I sometimes have a seperate PLN for this and hotlink the building model in to the 'terrain' PLN.
After this, proceed as below.
Start with Outdoor Daylight Fast (Physical).
Untick Detailed Settings (if that is ticked).
Pick a nice physical sky under Environment (I like Friendly Afternoon). Make sure Use ARCHICAD Sun Position is ticked, or your settings for sun altitude and azimuth won't be used.
Tick Detailed Settings.
Go to Environment > Physical Sky > Clouds. Turn off Cast Shadows (looks rubbish, IMO).
Go to Global Illumination, pick Preset Exterior Preview. If you find the render to have too many 'dark spots', up the setting to Preset Exterior Physical Sky (expect an increase in render time of about 4x).
Go to Options > General Options. Set Ray Threshold to 0 to have reflective surfaces look their best (IMO), or at a very low value to have some reflections show. Set Ray Depth to around 12 or higher depending on how many planes of glass are visible in the shot. 12 works for me in most projects. Do the same for Reflection Depth. Tick Generate Alpha Mask if you intend to swap out the background of the Physical Sky for a picture in a photo editor (make sure you save your image as PNG with 'High Accuracy Color with Alpha Channel' to have the transparancy mask available).
Consider printing size. I render out my images at 195x135 mm, 300 DPI. These still print fine when sized up to A4 full sheet on a decent printer.
Make sure Apply Render Safe Frame is ticked.
Hit render button.
With these settings a typical project render takes less than 3 minutes on my old workstation.
I then add some sketch render channels and do a bit of photoshop watercolour effects + desaturating of colours etc and get results as below.
These are our typical renders that need to be reproduced often for the client when design changes are made. It takes max. 5 minutes to do, and by using layer effects in photoshop, it becomes copy + paste of a few images and merge layers down to show changes for a new render.
Might not be your preferred style of presentation, but we are happy with the results.
2018-08-21 10:21 AM
2021-06-11 07:51 AM
Erwin wrote:
Also remember you are trying to 'sell' your design. Taking some artistic liberties in favour of realism is fine in my book. I generally dial the sun in to a 45 degree of which ever corner of the building I am looking at, with an altitude of around 55 degree for some friendly shadow casting, even if that side of the building would never see the sun.
Stick your camera at eye height (1650 mm), face it up until you see the top of the building and some air, hit the 2 point perspective button and see if that looks like a good presentation of the building.
For your image, I'd move the camera back a bit, try to show more than one side of the building in the shot, draw a bit of pavement to lead up to entrance and guide the viewers eye there.
You can try using some light sources to illuminate the interior a bit. There is a great 'general light', that is basically just a sphere of light that has an 'endless reach' button. It can fill an entire space quite evenly with light, especially for daytime renders. Make sure you turn on the lights in cinerender settings to see it.
You could make an entire lighting plan, but this will increase renders times a LOT and for an exterior render, that seems a bit over the top.
Consider the refraction of glass in your camera position too. Glass view at an angle will reflect more and show less of what is inside. If you want to show a particular interior part of the building, you should be looking at it relatively head on.
Take a look around the web / magazines for photographs and artist impression you like and try to analyse a bit what it is that makes them work. Also take note of the lens flared abominations that don't work and why they look odd (inserted stock photo people with shadows at the wrong side, things like that).
2021-06-11 01:39 PM
2021-10-22 01:24 PM
In preview I am getting the Photorendering sky background, But in final rendering the background sky is not coming.
And I have added the general light for interior, that is also not coming in final rendering..
Am not able to get the final exterior rendering properly.
Once I save it to the folder it is showing the sky
Have attached the image
2021-11-17 10:45 AM
I have rendered with the same settings, But the view is not coming properly.
I don't know from where this shadow is casting.
Help me please
2021-11-17 11:59 AM
Something behind the camera or above the model in the air somewhere, would be my guess.
2021-11-17 12:08 PM
no I have placed the marquee and taken to the 3D, but still it is coming,
I have attached the recent image in the top, layout opt 2.
In that also it is coming black
2021-11-17 12:36 PM
If you haven't placed a camera yet to be able to return to your preferred position in 3D, do so first. After that, right click the mouse and pick 'Fit in Window'. This will show you your entire 3D model and you should be able to see what is casting shadow in the foreground.