2006-05-11 06:23 AM - last edited on 2023-05-11 01:10 PM by Noemi Balogh
2006-05-11 12:06 PM
2006-05-11 04:06 PM
2006-05-11 05:29 PM
2006-05-11 11:44 PM
2006-05-12 10:48 AM
2006-05-12 04:10 PM
zucoc wrote:Also in Piranesi ...
want two sided billboards (and more)? - use RPC
of course not in archicad
3dsmax or cinema4d
2006-05-12 05:10 PM
Djordje wrote:Yes - nice in Piranesi for frontal views ... and multiple views of the same scene (and not available in Artlantis) ... but will not solve the reflection problem in Piranesi since, as David illustrates, the reflection is a 'capture' of the front view, not an actual ray traced render.zucoc wrote:Also in Piranesi ...
want two sided billboards (and more)? - use RPC
of course not in archicad
3dsmax or cinema4d
2006-05-13 06:24 PM
Fresnel glass shader in Artlantis R... it gives slightly distorted reflections and detects the individual lights. Sliders give you control over the distortion. Add a bit more specular to reduce the solid blue effect (unless you like that). Fresnel gives a much more realistic effect than a flat reflection.Hey Karl,
2006-05-13 07:36 PM
Scott wrote:Just drag them into the library ...
AFA the quality of the billboard images; before Artlantis I added billboards from Image Cells professional series in Photoshop post production to LW renderings, but the billboard shadows weren’t 100% convincing (drop shadow layer effect). As you pointed out, some of those billboards may look better. Do you know of a way to import those into Art-R?