Maintain Window Transparency with Plant Materials
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‎2014-10-05
03:57 AM
- last edited on
‎2023-05-11
11:45 AM
by
Noemi Balogh
Any suggestions are appreciated....

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‎2014-10-05 11:37 AM
This palm tree is a photograph. If you change your viewpoint while in 3D, it will show up as a flat 2D object. However, if you rebuild your 3D view, the tree will face the camera again; there is no need to replace the object each time.
bT Square Peg
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‎2014-10-06 05:57 PM
You also mention rebuilding the 3D View, is that done through closing the current 3D View and creating a new window or is their a Command for this.
I have been able to get this to work using "Physical Render but the results are very grainy and not acceptable. It seems in your examples you were able to solve the problem without using Physical Rebder.
I also have customized the Rendering Settings as prescribed by Graphsoft to get window transparency as the attached shows.
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‎2014-10-08 12:10 AM

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‎2014-10-09 04:18 AM
I'm not near a computer, so can't check this issue myself at the moment...
I haven't oticed in the CR settings... But there may be a slider that determines how many transparent surfaces light can pass through, to limit computation time. Your screenshot makes it seem that only one surface is transparent with your current settings. Just a hunch.
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‎2014-10-09 01:22 PM
The issue is the bounding box of the plant materials seems to affect the rendering to actually let more light pass through rather than less. We can solve this using the Physical Render but the results were very graining and not acceptable.
The question seems to be do we need to use different palm trees or are there other CineRender settings that can solve this problem without using the Physical Render or other settings with Physical Render that will yield more photorealistic results.
The last option is moving all rendering into Cinema 4D but we are trying to avoid that learning curve at this stage if we can.
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‎2017-09-13 11:12 PM
Did you ever find the solution? We have had this problem on our last two projects, and some preliminary renderings today show that we're going to have this problem again on this project.
I don't even know how to describe this problem... it's as if the transparent plane of the tree cancels out the reflectivity of any transparent surfaces behind it? Or the transparent plane of the tree "artificially lightens" the transparent surfaces behind it? The same thing happens when we look through two glass surfaces. (Please see the attached examples. I have also included the .renderingscene file so that anyone interested could try it for themselves.
I do not believe this has to do with the Ray Depth or Ray Threshold;
- * For Ray Depth I have tried 500 (the max), but the problem remained.
* For Ray Threshold I have tried 500 and zero, but the problem remained.
* For Reflection Depth I have tried 200 and 1, but the problem remained.
Graphisoft Tech Support says
Please help! Thank you!
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‎2017-09-13 11:14 PM
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‎2017-09-13 11:16 PM
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‎2017-09-13 11:18 PM