2005-10-08 04:35 AM - last edited on 2023-05-11 02:35 PM by Noemi Balogh
2005-10-08 05:14 AM
2005-10-08 03:23 PM
Dwight wrote:Where to find this thing called "surface roughness?"
try it with off-white walls, say 0.01 surface roughness.
2005-10-08 04:06 PM
2005-10-08 05:58 PM
2005-10-08 06:00 PM
2005-10-09 02:29 AM
Dwight wrote:Well here are a couple of tries with the surface roughness adjusted - am I gettin' close?
surface rougness is in the displacement class of the material shader.
The point of being off-white and rough is to interact with light without glare.
Try also a combination of yellow and blue tint in your lights.
2005-10-09 02:30 AM
2005-10-09 02:31 AM
2005-10-09 02:35 AM