Render bug? Interior get "burnmarks" when increasing image size.
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-05-24
10:04 AM
- last edited on
‎2023-05-11
11:34 AM
by
Noemi Balogh
Im evaluating cinerender in interior views. I get one really frustrating result and i cant understand if it is something in my settings or if it is a bug.
The scene uses interior daylight fast as a foundation. Then i have chosen to add interior spotlights.
When rendering the image in 1080x800 and 2000x1250 the image is fine. But when i increase the size to say 3000x1875 or 6000x3375 i get wierd burnmarks on the walls. These marks have different location, sizes and shapes between renders.
These marks do not show if i turn off lights.
AC 22
Cinerender
OS: macOS mojave
3,4 GHZ i5
24GB RAM
Radeon Pro 570 4GB
Any ideas what could be wrong?

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-05-24 10:24 AM
CineRender uses "photon mapping" for global illumination - i.e. how light is bounces from surfaces. Program is bouncing some sort of virtual photon ball in the room that leaves light marks on surface. After program uses different algorithms for "final gathering", smoothness of the image, calculation direct reflection / refraction etc.
First make sure, that you render the scene on high quality.
Also you might need to take a look into CineRender Detailed settings and try to make some changes to global illumination parameters. Cannot say exactly which parameter to adjust - you need to try here and there.
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-05-24 10:27 AM
It just seems strange when this occurs when randomly depending on size of image.
When i render with the preset of indoor physical fast and final (all preset) it still happens.
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-05-24 11:58 AM

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-05-24 02:46 PM
Photon-mapping GI was state-of-the-art 20 years ago, as better option for radiosity algorithms.
The latest technology in photo-realistic renders offers Monte-Carlo algorithms and Bi-directional path tracing. Translating that to human language - software, that simulates real behaviour of photos, that travels from the object to the film of camera.
This technology is using Maxwell Render, Arnold Render, Octane Render... I think even latest versions of V-ray and latest Cinema 4D do support it.
It is possible to use Maxwell render in ArchiCAD instead of CineRender. You will not have such a troubles anymore and render quality will be much higher. Another interesting option - to use Felix render.
It's online platform, that uses Maxwell render as a core and combines render farm and software. User pays for it only when using final rendering - on principle "Pay as you go".
https://www.felixrender.com/home

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-05-25 04:06 AM
Ling.
AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-05-25 04:18 PM

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-05-26 12:07 AM
I personally don't like the higher pre sets as they make the render too slow. In your case as you try to find a solution it's worth giving them a go. Make sure you use irradiance method for both first and second bounce.
www.asmtechbase.com
https://www.youtube.com/asmtechbase
AC 3 to 26 -Windows 7 - 24GB - 8core 4.4Ghz

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-06-04 03:07 PM
Thank you very much for your question!
Thanks to the help of our colleagues, we found that the issue sometimes happens with area lights or some specific lamps. The spots can be almost entirely eliminated by changing the rendering settings.
We think that by changing the Scene settings to something more production-friendly, it would solve the issue. For example:
I hope that it will give you an idea of how to solve the issue. Please let me know how it goes!
Best regards,
Minh
Minh Nguyen
Technical Support Engineer
GRAPHISOFT