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SURFACE PAINTER: Does it allow per face application now ie in v27?

Aurasphere
Expert

I was rebuilding a remote colour system at my old employer...which I am back on now
There was a block in the development because, if the colour consultant wanted to paint a surface onto eg a single section in a complex profile wall, the surface was applied to the whole wall rather than just a single face, thereby destroying the concept. I submitted it as a feature request but I have not installed v27 and am wondering if this was ever addressed?

 

Aurasphere_0-1706778198203.jpeg

 

Application covers whole wall entity

Aurasphere_1-1706778217522.jpeg

 

Mark Wesse
AC26 | Win10 | Since v6.5r
Architerion - Architectural Systems Developer
Aurasphere - Acoustics
Building Biology - Human Compatible Architecture
"--- Every time...do it better ---"

4 REPLIES 4
Laszlo Nagy
Community Admin
Community Admin

What the Surface Painter does when you drag-and-drop a surface to any face of an element, is it simply activates the Surface Override buttons that can be found in the Model panel of Settings Dialogs and apply the selected surface. It does not offer any additional functionality beyond that. So, for example, you have 3 override buttons for Walls, one of them overrides all edges of a Wall. So, if you apply a surface to any of these edges using the Surface Painter, all Wall edges will be overridden.

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Cheers...I was hoping to have something like twin motion or F360 where the colour consultant can individually just paint faces...hmm thats a problem as I have tried many other workarounds...but it gets very complex, very fast.

Kind of need a pipeline into the subcomponent edge as per when assigning them in the complex profile editor but the wand/touch does the target selection

 

Thanks

Mark Wesse
AC26 | Win10 | Since v6.5r
Architerion - Architectural Systems Developer
Aurasphere - Acoustics
Building Biology - Human Compatible Architecture
"--- Every time...do it better ---"

How does the surface painter know what surface to override? I cant seem to get that information from the "ClickAnElem" api in the Examples repo APICommon.


@mats1 wrote:

How does the surface painter know what surface to override? I cant seem to get that information from the "ClickAnElem" api in the Examples repo APICommon.


You will need to ask this question in the C++ API forum.

 

Barry.

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