I'm assuming that even though you say "camera render", you mean that you set up proper (3D) Views from the camera where one view saves the Sketch render settings and the other saves the Cinerender settings.
My guess is that the pixel dimension ratio is not the same for each view / engine.
See the attached showing the size tab of the render settings. The 'render safe' area is based on the ratio of the pixel dimensions - not their absolute values. Even if you have to use lower DPI (total pixels) as Erwin suggests (I'm not sure this is true?) - the RATIO of width/height for each render must be the same in order to render the same actual area.
Anything not in the 'render safe frame' is 'clipped' (ignored), as you've seen. From what you show, the RATIO of the width/height for the render settings is different for the two engines in your setup.
Hope that helps.
PS Please never post the same question in more than one thread. It makes extra work for us moderators to move everything back into one place.
🙂
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