Visualization
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Surface – Texture Fill, Non-Shaded

Marije
Participant

I work on a mac with ArchiCad Solo 27.

I want to create a nicely materialize 3D document (3D cross-section) with the right textures. A good explanation how to make this, can be found here: https://community.graphisoft.com/t5/Visualization/Powerful-Design-Presentations-with-Archicad/ta-p/3...


I just don't have all the options under '3D document settings'. With the 'uncut elements' I can only choose between 3 options:
- Uniform pen - Color Fill, Non-Shaded
- Surface - Color Fill, Non-shaded
- Surface - color fill, shaded

In the explanation it describes 6 options.  And I want to add texture to the image, so I would like to choose:  'Surface texture fill-shaded' option.

why do I only have 3 options and not 6 as described in the explanation on the website?

I hope someone can help me with this problem. Thanks a lot

 

Operating system used: Mac Intel-based Sonema 14.6.1

3 REPLIES 3
Barry Kelly
Moderator

That explanation you link to is for sections and elevations.

They have the extra options to show textures.

 

3D Documents do not have these texture options.

 

Barry.

One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Marije
Participant

Hi Barry,

Thanks for the quick response that explains why I don't have more options.

It's a shame because I would also like to show the 3D images with texture. Is there still a possibility to realize that?

Now the picture is a bit flat, and shade isn't the solution.. Of course I can load it into Twinmotion or something like that, but I want to keep it simple in 1 program. Any idea to realize texture in the picture below?

With kind regards, Marije


Scherm­afbeelding 2024-09-25 om 08.07.24.png

 

Your 3D window can show textures (using hardware acceleration engine in 3D Styles).

You can't annotate in the 3D window (like you can in 3D Documents), but you can save a view and even place them on layouts.

Problem is, you have no real control of their size and I think you are stuck with 72DPI for resolution (which is OK on screen, not so good for printing).

 

In the 3D window you can right mouse click and set the size of the window.

You can even set the size so it is larger that your screen, problem is it is then hard to tell what you are doing as far as what fits inside the window (it is bigger than your screen and you can't scroll).

When you save the view of that larger window, it will still be the same 72DPI resolution, but bigger in size.

You can then place the view and scale it down in size and it will appear to be sharper than saving from a smaller sized window.

 

Another option might be to just do a screen capture of you 3D image and then paste that image.

 

Barry.

 

One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

Setup info provided by author