Hello!
I'm working in Arch18 CineRender and cannot get alpha masks on materials to render properly. The alpha channel is checked on and the material displays correctly in surface settings, as well as in the 3D view. However, when I go to render, the portions of the material that should be transparent are rendering as black and opaque.
I have tried increasing the rendering settings to high, but that doesn't help.
Any assistance would be great!