ā2007-02-08
10:57 AM
- last edited on
ā2023-05-11
03:10 PM
by
Noemi Balogh
ā2007-02-08 12:46 PM
ā2007-02-09 07:20 AM
ā2007-02-09 07:54 AM
ā2007-02-10 01:36 PM
ā2007-02-10 02:42 PM
zucoc wrote:No, exactly, no computer have that capacity, there are gamelevels that takes over a week to compute lightmaps on fast computers.
for architectural walkthrough complex shaders are not necessary. shaders can be quite simple. the problem is lighting. and you cannot compute realistic lighting in realtime.
ā2007-02-12 10:04 AM
ā2007-02-15 03:53 AM
ā2007-02-16 08:02 AM
ā2007-02-16 11:42 AM