Weird sun settings...
Anonymous
Not applicable
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2007-07-30
06:34 PM
- last edited on
‎2023-05-11
02:10 PM
by
Noemi Balogh
‎2007-07-30
06:34 PM
Any idea what's up with this?
A one percent change in the Contribution to Ambient (CtA) is causing crazy color shifts.
4 REPLIES 4
Anonymous
Not applicable
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2007-07-30 06:47 PM
‎2007-07-30
06:47 PM
...and even more bizarre... add a little color to the ambient and...
Note that the effect is dependent on all three settings (Intensity, Contribution to Ambient, and Ambient). I have only checked a small number of conditions but the point of the change due to the CtA seems to go up as the Ambient goes down.
BTW: This is not just a preview glitch. The rendered colors are just as bizarre.
Note that the effect is dependent on all three settings (Intensity, Contribution to Ambient, and Ambient). I have only checked a small number of conditions but the point of the change due to the CtA seems to go up as the Ambient goes down.
BTW: This is not just a preview glitch. The rendered colors are just as bizarre.

Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2007-07-30 08:16 PM
‎2007-07-30
08:16 PM
Yeah.
It is a long time thing.
It is always best to keep the ambient contribution minimal.
Yet another whacko behavior.
It is a long time thing.
It is always best to keep the ambient contribution minimal.
Yet another whacko behavior.
Dwight Atkinson
Anonymous
Not applicable
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2007-07-30 09:28 PM
‎2007-07-30
09:28 PM
Thanks.
Does the Contribution to Ambient do anything useful?
Does the Contribution to Ambient do anything useful?

Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2007-07-30 11:02 PM
‎2007-07-30
11:02 PM
What it is supposed to do is mitigate shadow strength and reduce the chroma of the ambient light but i never could control it properly. Seems irrelevant in LightWorks. However, OpenGL renderings can have interesting tints when you play with sun and ambient colors. Haha.
I just misspelled "sun" as "sin."
"Sin color."
Everyone knows sin is scarlet-colored.
I just misspelled "sun" as "sin."
"Sin color."
Everyone knows sin is scarlet-colored.
Dwight Atkinson